Wonderful game, I got really hooked with the story and really tried to figure out who is lying. Music and sound effects are on point, there is nothing to add to this game. Great work!
“This was supposed to be a beautiful weekend. Beach, drinks and sunbathing all day long. Instead, you’ve been called for yet another job. Small town in the middle of nowhere, mountain roads blocked by snow. And a dead body.
“Maybe some time ago this would make you feel something. The town’s nothing special: everybody knows everybody. Nobody is a suspect. Local police can’t do a thing. You’re glad that HQ covers your ass - at least the locals shouldn’t be a problem.”
Silvercliff Killings is a single-player Mafia/Werewolf-like where you try to figure out the suspects behind a series of killings happening in a middle-of-nowhere town. Gather clues from citizens, figure out who’s telling the truth and who’s not, and select who should be sacrificed every night.
If you’re right - maybe you’ll live another day. If you’re wrong - you’ll lose townsfolks’ trust. The game ends if you can get rid of all the perpetrators - or if there’s more of them.
Developed for Ludum Dare 43 by: Luke Spierewka, Kamila Rusiecka, Weronika Grabowska, Maciej Gortat
Fonts: Daniel, GelPen, Cardenio Modern (dafont.com)
Music by Kevin Macleod (incompetech.com)
Sounds: marilenatip, Breviceps, ModulationStation, ZenithInfinitiveStudios, isteak, Loyalty_Freak_Music (freesound.org)